Deep Sea is a performative video as well as an object activation experience. It gives light to my tentative trials to interact with the unknown_ in this case, my fabricated creatures, and other objects in my studio. In the dark of the night, lit by the vague reflection of an analog OHP (overhead projector), Deep Sea is a metaphor of the depth of the ocean.
Under the light, objects become protagonists of untold stories that can only be discovered through the lenses of the OHP. The device becomes a magnifier of new ways the work can explore, and it is used as a main source of investigation. As a mediator of realities, the OHP makes light and shadow, negative and positive models, and other binomials, objects of study and relation. In this sense, the studio becomes a laboratory for deep dives in the dark.
In the video, the speculations about ancestral knowledge flow and the connection with other lives on earth, such as, roots of certain plants, are questioned through the encounter of my body in the scene with the creatures projected.